Phase 64 — 协作治理系统设计
版本: v3.0.0 创建日期: 2026-02-28 状态: ✅ 已实现 (v3.0.0)
一、模块概述
Phase 64 引入协作治理系统,实现多Agent协作的策略管理、任务分配优化和冲突解决机制,确保自主AI系统的安全和透明。
1.1 核心功能
- 协作策略管理: 策略定义、权限分配
- 任务分配优化: 技能匹配、负载均衡
- 冲突解决: 投票、仲裁、共识算法
- 质量评估: 协作质量、满意度评估
- 自主级别管理: 分级授权(L0-L4)
二、核心模块设计
2.1 Collaboration Governance
文件: desktop-app-vue/src/main/ai-engine/autonomous/collaboration-governance.js
决策类型:
javascript
const DECISION_TYPES = {
TASK_ASSIGNMENT: "task_assignment", // 任务分配
RESOURCE_ALLOCATION: "resource_allocation", // 资源分配
CONFLICT_RESOLUTION: "conflict_resolution", // 冲突解决
POLICY_UPDATE: "policy_update", // 策略更新
AUTONOMY_LEVEL: "autonomy_level", // 自主级别调整
};冲突解决策略:
javascript
const CONFLICT_STRATEGIES = {
VOTING: {
name: "voting",
types: ["majority", "weighted", "unanimous"],
},
ARBITRATION: {
name: "arbitration",
types: ["expert", "senior_agent", "human"],
},
CONSENSUS: {
name: "consensus",
algorithms: ["raft", "pbft", "paxos"],
},
AUTO_MERGE: {
name: "auto_merge",
rules: ["rule_based", "ml_based"],
},
};质量指标:
javascript
const QUALITY_METRICS = {
CODE_QUALITY: "code_quality", // 代码质量
COMMUNICATION_EFFICIENCY: "communication_efficiency", // 沟通效率
TASK_COMPLETION_RATE: "task_completion_rate", // 任务完成率
COLLABORATION_SATISFACTION: "collaboration_satisfaction", // 协作满意度
CONFLICT_RESOLUTION_TIME: "conflict_resolution_time", // 冲突解决时间
};API方法:
javascript
class CollaborationGovernance {
constructor(db, config) {}
// 创建治理决策
async createGovernanceDecision(type, proposal, options = {}) {}
// 列出决策
async listDecisions(filters = {}) {}
// 投票
async vote(decisionId, agentId, vote, reason = "") {}
// 解决冲突
async resolveConflict(conflictId, strategy, params = {}) {}
// 获取质量指标
async getQualityMetrics(agentId, timeRange) {}
// 设置自主级别
async setAutonomyLevel(agentId, level, reason = "") {}
// 任务分配优化
async optimizeTaskAssignment(tasks, agents) {}
// 技能匹配
async matchSkills(requiredSkills, availableAgents) {}
}三、任务分配算法
3.1 技能匹配算法
javascript
// 计算技能匹配度
function calculateSkillMatch(requiredSkills, agentSkills) {
const matchScore = requiredSkills.reduce((score, skill) => {
const agentLevel = agentSkills[skill.name] || 0;
const match = Math.min(agentLevel / skill.required_level, 1.0);
return score + match * skill.weight;
}, 0);
return matchScore / requiredSkills.length;
}
// 负载均衡
function balanceLoad(agents, newTask) {
return agents.sort((a, b) => {
const loadA = a.currentLoad / a.maxCapacity;
const loadB = b.currentLoad / b.maxCapacity;
return loadA - loadB;
})[0];
}3.2 优先级排序
javascript
const PRIORITY_LEVELS = {
CRITICAL: 5,
HIGH: 4,
MEDIUM: 3,
LOW: 2,
TRIVIAL: 1,
};
// 综合评分
function calculatePriority(task) {
return (
task.urgency * 0.4 +
task.importance * 0.3 +
task.complexity * 0.2 +
task.dependencies * 0.1
);
}四、冲突解决流程
1. 冲突检测
├── 代码冲突
├── 资源竞争
└── 决策分歧
2. 策略选择
├── 简单冲突 → 自动合并
├── 中等冲突 → 投票解决
└── 复杂冲突 → 仲裁/共识
3. 冲突解决
├── 执行选定策略
├── 记录解决过程
└── 通知相关Agent
4. 后续跟踪
├── 验证解决方案
├── 评估解决质量
└── 更新治理策略五、数据库设计
sql
CREATE TABLE IF NOT EXISTS governance_decisions (
decision_id TEXT PRIMARY KEY,
type TEXT NOT NULL,
proposal TEXT NOT NULL,
status TEXT DEFAULT 'pending', -- pending/voting/approved/rejected
votes TEXT, -- JSON: {agent_id: {vote, reason}}
resolution TEXT,
executed_at INTEGER,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE TABLE IF NOT EXISTS autonomy_levels (
agent_id TEXT PRIMARY KEY,
current_level INTEGER NOT NULL,
permissions TEXT NOT NULL, -- JSON: 权限列表
adjustment_history TEXT, -- JSON: 调整历史
last_review_at INTEGER,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_governance_decisions_status
ON governance_decisions(status);
CREATE INDEX IF NOT EXISTS idx_governance_decisions_type
ON governance_decisions(type);六、透明度控制
6.1 决策透明
所有治理决策记录:
- 决策提案
- 投票记录(包含理由)
- 解决方案
- 执行结果
6.2 审计追踪
完整的操作日志:
- 谁(Agent ID)
- 何时(Timestamp)
- 做了什么(Operation)
- 为什么(Reason)
- 结果如何(Outcome)
七、Context Engineering 集成
步骤 4.15: 协作治理上下文注入
javascript
// context-engineering.js
setCollaborationGovernance(governance) {
this._collaborationGovernance = governance;
}
async _buildGovernanceContext() {
if (!this._collaborationGovernance) return '';
const currentLevel = await this._collaborationGovernance.getAutonomyLevel();
const pendingDecisions = await this._collaborationGovernance.listDecisions({
status: 'pending',
});
return `
## 协作治理信息
当前自主级别: L${currentLevel.level} (${currentLevel.name})
待处理决策: ${pendingDecisions.length}
权限范围:
${currentLevel.permissions.map(p => `- ${p}`).join('\n')}
`;
}八、IPC 接口 (5个)
javascript
const CHANNELS = [
"collaboration-governance:create-governance-decision",
"collaboration-governance:list-decisions",
"collaboration-governance:resolve-conflict",
"collaboration-governance:get-quality-metrics",
"collaboration-governance:set-autonomy-level",
];九、权限分级
javascript
const PERMISSION_TIERS = {
L0: ["read", "suggest"],
L1: ["read", "suggest", "write_simple"],
L2: ["read", "suggest", "write", "refactor", "test"],
L3: ["read", "suggest", "write", "refactor", "test", "design", "review"],
L4: ["all"], // 完全权限
};十、配置管理
javascript
collaborationGovernance: {
enabled: true,
defaultStrategy: 'voting',
voting: {
quorum: 0.5, // 50%参与率
threshold: 0.6, // 60%赞成率
timeout: 3600000, // 1小时投票期
},
conflict: {
autoResolveSimple: true,
escalationThreshold: 3, // 3次失败后升级
},
qualityMonitoring: {
enabled: true,
interval: 86400000, // 每天评估一次
minScore: 0.7,
},
autonomyAdjustment: {
autoAdjust: false, // 需要人工批准
reviewInterval: 604800000, // 每周审查一次
},
}十一、v3.0.0 完成标志
Phase 64 完成标志着 v3.0.0 自主AI系统的全面实现:
- ✅ L2级自主开发能力
- ✅ 技术学习引擎
- ✅ 架构决策记录
- ✅ 协作治理机制
- ✅ 透明度和安全保障
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